﻿namespace Assets.Scripts.DL.Consts {
	public static class AudioStr {
		public const string BGM = "BGM";
		public const string Effect = "Effect";
		public const string Voice = "Voice";
		public const string Main = "Main";

		//public const string A = "A";
		public const string HaSai = "HaSai";
		public const string HaSaiGi = "HaSaiGi";
		public const string SLGT = "SLGT";
		public const string EAudio = "EAudio";
		public const string WindWallVoice = "WindWallVoice";
		public const string Rebound = "Rebound";
		public const string KnockDown = "KnockDown";
		public const string TickAduio = "TickAduio";
		public const string AirTickAudio = "AirTickAudio";
		public const string RunPunchAudio = "RunPunchAudio";
		public const string BowReady = "BowReady";
		public const string BowOut = "BowOut";
		public const string Danger = "Danger";
		public const string Barrage = "Barrage";
		public const string FallOnGround = "FallOnGround";
		public const string Poison = "Poison";
		public const string BossMove = "BossMove";
		//脚本自动生成的文件名
		public const string PlayerDashAudio = "PlayerDashAudio";
		public const string PlayerDashDownAudio = "PlayerDashDownAudio";
		public const string PlayerDashDownBeginAudio = "PlayerDashDownBeginAudio";
		public const string PlayerDieAudio = "PlayerDieAudio";
		public const string PlayerHandAtk1Audio = "PlayerHandAtk1Audio";
		public const string PlayerHandAtk2Audio = "PlayerHandAtk2Audio";
		public const string PlayerHandAtk3Audio = "PlayerHandAtk3Audio";
		public const string PlayerHitEnemyAtkAudio = "PlayerHitEnemyAtkAudio";
		public const string PlayerHurt1Audio = "PlayerHurt1Audio";
		public const string PlayerHurt2Audio = "PlayerHurt2Audio";
		public const string PlayerHurt3Audio = "PlayerHurt3Audio";
		public const string PlayerJumpAudio = "PlayerJumpAudio";
		public const string PlayerRunAudio = "PlayerRunAudio";
		public const string PlayerSlideAudio = "PlayerSlideAudio";
		public const string PlayerSwdAtk1Audio = "PlayerSwdAtk1Audio";
		public const string PlayerSwdAtk2Audio = "PlayerSwdAtk2Audio";
		public const string PlayerSwdAtk3Audio = "PlayerSwdAtk3Audio";
		public const string PlayerWallRunAudio = "PlayerWallRunAudio";

	}
}
